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HeroQuest
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Chaos Spells -
Quest Treasure
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Chaos SpellsThe North American edition of HeroQuest included Chaos Spells for particularly powerful monsters to use. I've adapted these cards to the European English (UK/Australian) format, art style and rules for all the Morcars out there. Give the Witch Lord the power to raise the dead! Power up the Fire Mage with extra burnination! Zap the players' favourite items and watch them crumble into corroded lumps! (Er, the items, not the players.) My aim was to produce 'official-seeming' cards with the sort of wordings and rules that I like to imagine the European creators of HeroQuest would have used if they had included Chaos Spells in the game. I've provided a summary below of the changes I made to make these fit the EU rules. If you don't agree with them and want to make your own versions using an art program, no worries--I'd love to see what you come up with! (Please credit me--and drathe--if you make and distribute your own versions, though.) When adapting these spells, I compared the NA Chaos Spells to those in the EU boxed game (Fire, Water, Air, Earth) and those supplied in the rare 'Wizards of Morcar' EU quest pack. (You can find the WoM spells freely available on the web if you have a look around.) Since EU players may wish to use the Wizards of Morcar spells alongside these Chaos Spells, I've tried to make sure mine are clearly different in some way... with varying success. I've tried to use wording consistent with that used on the official European cards. This means sexist pronouns, I'm afraid. 'He or she' took up too much room, and 'they' caused all kinds of grammatical confusion. No, those aren't the best excuses. At least it's consistent for 1989... I've also toned down the power of several spells, since the EU version of HeroQuest is generally easier than the NA version. Before you ask why harder Quests aren't a good thing, let me just point out that the EU version's easier difficulty, limited Equipment cards and Hero-versus-Hero rules encourage more competition and rivalry among the Heroes than the teamwork-focused NA version. It's only fair that the monsters be less of a threat when you have to keep a wary eye on your fellow Heroes too. Anyone who has been shot in the back by a crossbow bolt and seen his hard-won Plate Armour nicked by a treacherous Elf will know exactly what I'm talking about. Nonetheless, the boss monsters in EU HQ can be a bit of a letdown. Wish the Witch Lord could put up more of a fight? A couple of these spells might be just what he needs... Ball of Flame/Ball of Flame
Command/Command
Fear/Terror
Rust/Rust
Lightning Bolt/Thunderbolt
Cloud of Chaos/Cloud of Chaos
Escape - not included
Firestorm/Firestorm
Sleep/Sleep
Tempest/Tempest
Summon Orcs/Summon Greenskins
Summon Undead/Summon Undead
Chaos Spell card back - EU style
Misc notes
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Quest TreasureThese unique Quest Treasures (Artifacts) were distributed throughout the North American Game System, Kellar's Keep and Return of the Witch Lord adventures. You may wish to include them in treasure chests or special rooms while playing these quest packs, or use them in your own adventures. I haven't included certain Artifacts that I felt weren't much use in the EU game. For example, the Dust of Disappearance is identical to a Veil of Mist Spell Scroll, and the Anti-Poison Quill won't see much use, as trap types (poison/gas/etc) aren't often specified in the EU version, to the best of my recollection. I've attempted to word these cards as if they were 'official' European HeroQuest releases. Due to the differences in the two rulesets, you'll find that the rules presented on these cards are slightly different to their North American counterparts. In a few cases I've added a little extra (e.g. the Fire Ring now protects the wearer from harm in hot areas). Note that I interpret the EU rules as stating that a Hero dies as soon as he is reduced to 0 Body Points - no chance to drink a last-minute healing potion as in the NA edition. However, some people don't like to play this way. I've tried to word the Elixir of Life so that it can be used whether you allow people to drink last-chance potions or not--either way, you can use it to resurrect another Hero who died some time ago (although his gear and gold might have been stolen by then!) However, the Armband of Healing *definitely* brings you back to life if you die and haven't yet used it. Also, note that the Fire Ring description refers to 'Chaos Fire' spells. Chaos Spells were also unique to the North American edition. I've adapted the Chaos Spells to the EU format as well--please check out my other card packs for download! |
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Spell Scrolls12 EU format Spell Scrolls (one for each spell in the HeroQuest basic game). These can be used by ANY player to cast the spell on the scroll--not just the Elf or Wizard. However, the scroll crumbles to dust once used. The North American editions of Kellar's Keep and Return of the Witch Lord included these Spell Scrolls for players to discover and use. I've adapted these to the European (UK/Australian) edition of the game. The Morcar player might like to hide a few of these in treasure chests, or find other uses for them. |
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Quest Treasure Bonus PackThese cards are adapted to the European (UK/Australian) edition of HeroQuest. They're my own little variations on items from the North American edition of the game. Hopefully they'll inspire some extra excitement in your adventures if you can find a use for them. As ever, I've tried to word these cards as if they were 'official' European releases. Yet more sexist pronouns... The Cursed Spell Ring is a little item I cooked up for my quest pack 'Trials, Dark Deeds and Terrors', but I thought other players might find a use for it. The inspiration should be obvious, yes precious, yes it should. The Mystic Portal Spell Scroll is inspired by the 'Scroll of Town Portal' from the Diablo video game. I've always thought you shouldn't be able to buy gear while playing through Kellar's Keep and Return of the Witch Lord--I mean, how are you supposed to get out of Karak Varn for a spot of shopping? Are there helpful zombie merchants wandering the Dead City or something? Anyway, if you play with such a restriction, this scroll will definitely come in handy. The rules for the Chaos Spell Scrolls are the same as those included in my EU Chaos Spell pack, with a few exceptions. First, some spells aren't included as they're identical to elemental spells (e.g. Sleep). See the normal Spell Scrolls in the EU Quest Treasure pack for those. Second, I've tweaked a few rules because the Heroes are casting these:
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Thanks to drathe for his excellent EU Card Templates, and www.yeoldeinn.com for scans of the NA cards and various art collections. If you find any errors or problems with these cards, please let me know on the Olde Inn forum. |
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Expanding HeroQuest |
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HeroQuest is © 1989-2014 by Milton Bradley Company. |
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